Obsidian Knight Weapon and Equipment Selection Guide

Category WeaponsUpdated
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この記事の結論
Compare weapons and equipment by failure symptom, extra effects, Weapon Magic investment, and three results at the same destination.
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The short answer: change one equipment decision at a time for the problem ending your runs

Obsidian Knight progression has several layers. Skills are selected during a run, while equipment, items, and character levels provide permanent growth. Later systems also add Weapon Magic and equipment-set upgrades.

Changing everything at once hides what actually helped. Record where the run failed, change one equipment or upgrade decision, then test the same destination three times.

Separate the four progression layers

Layer

What to inspect

When it matters

In-run skills

Triggers, payoffs, survival, and enemy-line coverage

When choosing from the skill-card offer

Base equipment and items

Contribution to damage, survival, single targets, or groups

Before replacing an equipped item

Equipment-specific permanent systems

Weapon Magic, set upgrades, and their currencies

Before spending on an upgrade screen

Character progression

Level and other permanent growth already applied

When repeated attempts stop at the same point

If results swing widely with the same gear, skill selection may matter more than the equipment difference. If each run fails in nearly the same place and way, permanent progression is easier to compare.

Record these six details before changing gear

  1. Store version and device platform.
  2. Destination, such as an Act, Island, or Dungeon.
  3. First failure point: early wave, enemy buildup, boss, or timeout.
  4. Equipped weapon and armor, plus their visible roles.
  5. Relevant displayed values such as Armor, Max HP, and Potions.
  6. Main in-run skill chain and final result.

The official Google Play update notes report increases to Armor, Max HP, and Potions. Use the values shown in your current game instead of relying on an older fixed-value guide.

Choose one comparison axis from the failure symptom

First symptom

Compare this role first

When gear may not be the first fix

Enemies accumulate or the back line survives

Group coverage, back-line reach, repeated triggers

The run never offered the trigger skill your chain needs

A boss survives too long

Sustained single-target damage

Survival resources are already exhausted before the boss

Repeated hits end the run early

Survival through HP, Armor, or Potions

Low damage lets the enemy count keep growing

You survive to the limit but cannot finish

Offense and possible overinvestment in survival

Your offensive skills do not form a working chain

Results vary heavily with identical gear

Skill pool and disabled-card choices

The failure point is nearly identical every run

This table does not rank a universal best item. It identifies whether the current run needs damage, survival, single-target pressure, or enemy-line coverage.

Compare displayed values, extra effects, and existing investment together

A candidate weapon can show one higher value without improving the failure that ends the run. Compare the equipped weapon and the candidate on the same screens and at the same destination.

Comparison

Equipped weapon

Candidate weapon

Decision rule

Displayed base values



Record only the current version's screen

Extra-effect text



Separate trigger and target

Role connected to the failure



Choose damage, survival, single target, or enemy-line coverage

Weapon Magic investment



Account for upgrades already committed to a tree

Three results at the same destination



Compare reach, time, HP, Potions, and end reason

Replace the current weapon when

  • The displayed effect directly addresses the current failure.
  • You can identify its trigger and target from the screen.
  • Three comparable attempts improve reach, clear time, or completion rate.
  • The improvement remains after accounting for existing Weapon Magic investment.

Keep the current weapon for now when

  • You cannot explain how the higher value addresses the failure.
  • The extra effect's target or trigger is unclear.
  • Weapon, Skill Cards, and Weapon Magic changed together, so the cause cannot be isolated.
  • The only evidence is an old ranking that was not tested against the current screen.

Prefer the difference from your equipped weapon and repeatable results over a fixed tier list.

Seven steps from equipment change to a useful result

  1. Review the last three attempts and select one repeated first failure.
  2. Select only one equipment slot connected to that failure.
  3. Compare old and new gear by the same role: damage, survival, single target, or enemy-line coverage.
  4. For a weapon, inspect the Weapon Magic guide. For set equipment, inspect the set upgrade tree before assuming the visible item is the whole investment.
  5. Set upgrades involve Darksteel, so confirm the currency icon, balance, and spend screen instead of confusing it with Shards or another resource.
  6. Change one thing and test the same destination three times.
  7. Keep the change only when the reached point, failure symptom, or clear rate improves.

If all three runs are unchanged, use the failed-run diagnosis to separate skill-card issues from permanent progression before spending again.

Do not merge Weapon Magic and set upgrades into one decision

Official iOS update history describes five Weapon Magic trees and a separate upgrade tree for equipment sets. They are both permanent equipment systems, but they lead to different screens and dependencies.

Goal

Continue here

Compare permanent weapon development

Weapon Magic tree guide

Check prerequisites and armor/weapon branches for a set

Set upgrade trees

Review what Darksteel is used for

Darksteel guide

Organize set collection progress

Armor sets overview

The official notes do not establish every tree name, node effect, fixed cost, or maximum tier. Those details require the current in-game screens.

Use the Daily Shop as a collection check

The official Google Play update notes say the Daily Shop guarantees one piece from each equipment set. This can help you check missing set pieces, but that statement does not establish price, refresh time, purchase count, or identical iOS behavior.

Record the pieces you already own before opening the shop. Then separate “missing from the collection” from “solves the current failure.” The armor-set collection guide provides the longer checklist.

Details this guide does not guess

  • Complete weapon and armor display order or rarity list
  • Individual prices, drop rates, and maximum ranks
  • Fixed roles or universal rankings for every equipment set
  • Every Weapon Magic and set-upgrade node effect or cost
  • One best item for every progression stage

These details should be added to the database only after a current game screen or official update confirms them.

Related guides

Sources

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