Obsidian Knight Artifact Guide and Priority

Category Artifacts and CapesUpdated
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この記事の結論
Compare persistent Artifacts by whether you need easier controls, better rewards, or improved survival.
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Artifacts are persistent upgrades for repeated runs

Artifacts in Obsidian Knight are persistent functions unlocked with resources such as Rubies. Unlike a one-time equipment chest, an Artifact can keep helping in later runs, so compare options against your current failure or control burden.

Public sources confirm that some Artifacts improve automation, rewards, or survival. The exact localized names, order, complete count, prices, unlock levels, and trigger conditions have not been verified from a current game screen. Treat the description on your current Artifact screen as the primary source before spending.

Where to buy Artifacts

The current community wiki and September 2026 player reports place the Artifact shop at a traveling merchant cart on campaign maps rather than inside the ordinary equipment shop. Look for the coin sign above the cart.

  1. Open a campaign map.
  2. Find the coin-marked merchant cart.
  3. Open the Artifact tab.
  4. Check the current name, effect, price, and unlock state.

If the merchant is missing, check another map, the app version, and current progression. The cart's exact fixed position has not been verified.

Six publicly documented Artifact types

Type

Main purpose

Detailed guide

Gear Preset

Switch a saved equipment set

Guide

Get All Camp Rewards

Receive the available Camp reward set

Guide

Start with an Angel of Death

Add revival support at run start

Guide

Begin with a Random Skill

Add a card at run start

Guide

Auto-Continue

Reduce Continue inputs

Guide

Auto Drink Potions

Use available Potions automatically

Guide

These English labels are preserved for search and source matching. Use the localized name shown in your current game.

Build an Artifact ledger

Screen order

Displayed name

Effect summary

Price

Problem to solve

State

1





Not purchased

2





Not purchased

3





Not purchased

Copy the name, price, and effect from the current game screen. Separate owned, unpurchased, and locked entries to avoid comparing the same function twice.

Decide on the problem before opening the Artifact screen

Current problem

Effect to look for on the Artifact screen

What to compare after unlocking

Farming requires too many inputs

A description that reduces manual actions

Stops and required taps

You want more value from long runs

A description related to rewards or choices

Gold, XP, HP, and other results

One failed fight ends the run

A description related to survival or continuation

Progress point, remaining Potions, restart condition

Rubies are scarce

Current price and competing permanent unlocks

Potion slots, equipment slots, and the next bottleneck

Do not choose by the name alone. Confirm that the description directly addresses your problem. Automation in particular may not cover every screen, so check the eligible action and whether an enable setting is required.

Compare three candidates with the same criteria

Criterion

Candidate A

Candidate B

Candidate C

Connects to the current failure




Reduces control burden




Can be measured in a long run




Another permanent unlock can replace it




Rubies remaining after purchase




Keep the candidate that directly solves the current problem, not automatically the most expensive or most discussed option.

Five checks before unlocking

  1. Read the exact effect and price on the Artifact screen.
  2. Identify one current failure or control burden.
  3. Compare the Artifact with Potion slots, equipment slots, and other permanent unlocks.
  4. Check whether you already unlocked a function with a similar purpose.
  5. Retry the same activity after unlocking and compare the result.

Artifacts are not the only use for Rubies. When an equipment slot or healing limit is blocking progress, another permanent unlock may improve the run more than an Artifact.

Check the opportunity cost of Rubies

Use

Problem addressed

Needed now

How to compare after purchase

Artifact

Controls, rewards, or survival


Test the same run

Potion slot

Healing limit


Time until Potions run out

Equipment slot

Build restriction


Compare progression before and after

Other permanent unlock

Based on the current screen


Change one factor and compare

Preserve the balance when none of the options connect to the current failure. There is no verified universal reserve amount or purchase order.

How to verify an unclear effect

Change only one condition, then retry the same activity after unlocking the Artifact.

  • For automation, record the screens where the run still stops.
  • For rewards, compare Gold, XP, HP, and other values before and after the choice.
  • For survival, record the trigger and the condition for using it again.
  • If nothing changes, check the enable setting and eligible mode.

Changing equipment, cards, and several unlocks at the same time makes the result hard to attribute. Use one change per comparison.

Compare three runs after unlocking

Run

End point

Control stops

Rewards

Survival

Artifact trigger confirmed

1






2






3






For automation, record where the run still stops. For rewards, compare results under the same conditions. For survival, record the trigger and end reason. Do not turn one improved run into a fixed claim.

Details that require the current screen

Public communities discuss individual names and behavior, but descriptions and prices may vary by version. Confirm these details on the current Artifact screen:

  • exact names and display order,
  • the complete Artifact count, prices, or unlock levels,
  • which screens are covered by automation,
  • fixed reward or revival counts,
  • a universal best-Artifact ranking.

If the effect is not visible

  1. Confirm that the Artifact is shown as owned.
  2. Read any enable setting or eligible-mode description.
  3. Reach the control, reward, or survival event the effect targets.
  4. Compare three runs under the same conditions used before purchase.
  5. If the screen description and result differ, record the version, device, and event.

Avoid these mistakes

  • Choosing only by name or price
  • Changing several Artifacts or equipment items together
  • Assuming automation covers every screen
  • Reusing an old version's price, unlock level, or fixed count
  • Spending all Rubies before identifying the current failure

Read next

Sources

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