Obsidian Knight Auto-Battle Controls Guide

Category First StepsUpdated
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この記事の結論
Learn which combat actions are automatic and how preparation, three-card choices, triggers, and card-pool control change a run.
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Combat is automatic; your choices change the result

Movement and attacks progress automatically in Obsidian Knight. Your main repeated decision during a run is choosing one of the three Skill Cards shown when you level up.

This guide is for new players looking for movement, dodge, or attack buttons and for anyone unsure whether watching the fight is enough.

What you can and cannot control

Moment

What you can control

What you cannot control

Before a run

Review equipment and permanent upgrades; disable unwanted cards if the feature is available

Manually rearrange enemies during combat

At level-up

Choose one of three cards; use Reroll if available

Remove an acquired card during the run

During normal combat

Observe the fight and effect indicators

Manually move, select a target, perform normal attacks, or press a dodge button

After taking a skill

Check whether its trigger occurs

Press a button to choose the skill's timing or target

After a run

Change equipment, permanent upgrades, and the card plan based on the loss

Keep identical preparation and fix the run only through action controls

If a separate mode or future update adds a dedicated control, follow the current in-game screen.

How to read the three cards

When three cards appear, read them in this order instead of starting with the most dramatic effect text.

  1. Trigger: What must happen first, such as Critical, Dodge, Potion use, or a kill?
  2. Payoff: Does it add damage, Stun, healing, Armor, Explosion, or another result?
  3. Current frequency: Is that trigger already happening repeatedly in this run?
  4. Latest failure: Are you fixing slow clearing, incoming damage, a missing effect, or a timeout?

If Critical already occurs often, a Critical payoff has an active entry point. If Dodge rarely occurs, taking a Dodge payoff by itself may not change the run.

Five steps for improving an auto-battle run

  1. Check equipment and permanent upgrades before entering.
  2. Choose one core trigger, such as Critical, Potion, or Dodge.
  3. Use card choices to increase that trigger or connect a payoff to it.
  4. Watch whether the run fails from slow clearing, incoming damage, or an effect not appearing.
  5. Change one variable after the run and compare three attempts in the same activity.

In an auto-battler, aligning repeated conditions matters more than tapping the screen quickly.

Clean the card pool before combat

Official update notes describe a feature for disabling unwanted Skill Cards from the fight pool. If a card is consistently irrelevant to the current activity, removing it can improve the choices that appear.

Do not disable every card that is weak in one mode. Start with cards you skipped repeatedly in the same activity. Use the current screen for the unlock condition, limit, and exact button name.

Be careful with action-game instructions

Some third-party guides describe Obsidian Knight as if it used manual action controls. The following instructions do not match a normal run:

  • Kiting enemies by manually running around them
  • Pressing a dodge button when a telegraph appears
  • Tapping a ranged enemy to set the attack target
  • Activating a skill manually when its cooldown finishes
  • Moving behind a boss to perform a manual combo

Translate those recommendations into the systems you can actually change: equipment, permanent upgrades, the three-card choice, trigger conditions, and failure diagnosis.

Choose the next action from the symptom

Symptom

Review next

Regular enemies remain alive

Critical, Explosion, multi-target, or back-line effects

Incoming damage defeats you

Armor, Dodge, healing, or Stun

A selected card appears inactive

Whether its trigger actually occurs

The boss fight times out

Reduce excess control or healing and add sustained damage

Three-card offers never fit

Narrow the build to one trigger and review disabled cards

Limits

  • Reroll counts and unlock conditions can vary with progression.
  • Potion, camp, route prompt, and Artifact controls are outside this guide.
  • Do not plan around removing a Skill Card after selecting it in a run.
  • Automatic combat still changes substantially through preparation and card choices.

Read next

Sources

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