Obsidian Knight Early Progression Roadmap

Category Progression RoadmapUpdated
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この記事の結論
Progress from normal stages to equipment, currencies, extra modes, and permanent systems by following the features visible on your account.
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Divide early progression by the features currently available

Early progression is easier to follow when you use visible features instead of chasing a fixed unlock level from an old guide. Expand your checks from skill choices during a run to equipment, permanent growth, currencies, and additional modes.

Five-stage overview

Stage

Main purpose

Signal to move on

Return here when stuck

1 Normal stages

Learn the run loop

Explain the failure as damage or survival

Equipment and Skill Card roles

2 Equipment and growth

Improve one repeated wall

Compare one changed factor

Stage 1 run record

3 Currencies

Separate each use

Explain why to spend or preserve it

Currency list and current failure

4 Extra modes

Separate objective, attempts, and rewards

Do not mix results with normal progression

Mode description and victory condition

5 Permanent growth

Upgrade one system at a time

Compare before and after at the same place

Equipment or card weakness

New features do not replace earlier stages. Move back one stage when the failure indicates that a prior layer remains incomplete.

Stage 1: Learn the normal-stage loop

For each early attempt:

  1. Check equipment before battle.
  2. Collect skills that support one purpose.
  3. After defeat, record either low damage or low survival.

Run record

Attempt

End point

End reason

Main trigger

Survival

Next one change

1






2






3






Record the first failure, not only the highest progression.

Stage 2: Review equipment and growth at a repeated wall

Situation

Review first

Enemies remain alive

Main skill, offensive equipment, and missed upgrades

You die early

Defense, recovery, and the source of damage

You reach a boss but cannot win

Whether crowd and single-target roles are too scattered

Changes produce no clear difference

Return to one changed variable

Four questions before replacing equipment

  1. Is the current failure offense or survival?
  2. Does the candidate equipment address that failure?
  3. Can a Skill Card change solve the same problem?
  4. Can you compare three runs at the same place?

Stage 3: Learn a currency before spending it

Read the description, current balance, and visible use. Keep an unfamiliar currency until its role is clear.

Currency

Current balance

Visible use

Reason to spend now

Reason to wait

Connect the visible use to the current failure instead of following one fixed reserve or spending order.

Stage 4: Separate new modes by objective

When a mode appears, read its victory condition, remaining attempts, rewards, and reset information before reusing the normal-stage setup unchanged.

Mode

Objective

Attempts

Reward

Reset display

Setup used

Keep PvP, Dungeon, Challenge, and other modes in separate comparisons.

Stage 5: Add permanent systems one at a time

Weapon Magic, equipment-set trees, and the Legendary Skill Tree are separate progression layers. Check the available screen and required resource before investing in one system.

Permanent-upgrade comparison

  1. Run the same place three times with the baseline setup.
  2. Choose one permanent system related to the failure.
  3. Record the cost and pre-upgrade display.
  4. Upgrade one item.
  5. Retry three times and compare progression, survival, and wave clearing.

Early progression checklist

  • You can name one reason the latest run ended.
  • You have chosen one main role for the build.
  • You review equipment and permanent upgrades after a run.
  • You understand a currency before spending it.
  • You separate the goal and reward of each mode.
  • You inspect one new permanent system at a time.

Unlock levels can change. This roadmap follows the order features appear on the current game screen rather than asserting fixed level requirements.

One-session loop

  1. Choose one stopping point to improve today.
  2. Assign it to equipment, Skill Cards, currency, or permanent progression.
  3. Record the baseline.
  4. Change one factor.
  5. Retry the same place three times.
  6. Keep an improvement or restore the baseline when nothing changes.

Avoid these early-game mistakes

  • Following only an old fixed-level unlock table
  • Spending a new currency before understanding its use
  • Changing equipment, cards, and permanent upgrades together
  • Reusing a normal setup without reading a new mode's objective
  • Judging improvement from one highest run

Sources

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