Obsidian Knight PvP Guide: Format, Leagues, and Rewards

Category PvPUpdated
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この記事の結論
Understand the run-based PvP format, prepare a consistent build, and verify current league rewards without relying on outdated point caps.
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PvP compares progress in the same run instead of direct combat

Obsidian Knight PvP does not have you attack another player's character directly. Participants attempt the same run, and the player who reaches farther ranks higher. Build for consistent progress rather than looking for attacks that counter another player's equipment.

The official store describes competitive PvP, and the iOS update history confirms that four additional leagues were introduced.

Compare your run result, not the opponent's equipment

What direct-combat PvP may suggest

What to check here first

Elemental counters to another player

Your wave clearing and survival

Countering an opponent's equipment

Where your run stopped

PvP-specific controls

Alignment between Skill Cards, equipment, and permanent progression

One highest score

Stable progress across several runs

Rank alone does not explain what to improve. Record the stopping point and end reason for every run.

Before entering PvP

  1. Check the current league, remaining time, and visible reward tiers.
  2. Set your equipment and decide on one main skill plan.
  3. Complete one attempt and record where the run ended.
  4. Separate low damage from low survival.
  5. Change one part of the setup and compare another attempt.

Record seven items before entering

  1. Current points and league name
  2. Time remaining in the season
  3. Next visible reward tier
  4. Equipped items
  5. Skill Card plan and disabled-card settings
  6. Visible survival values such as Armor, maximum health, and Potions
  7. Previous best progression and first failure reason

Capture the screen so you can compare league, reward, and season states later.

Use the first three runs as a baseline

Run

End point

End reason

Main plan completed

Survival

Notes

1






2






3






Keep the setup unchanged for these runs. Changing equipment or cards every attempt removes the baseline needed to tell whether a later adjustment helped.

What to review

Result

First review

The run ends early

Equipment, early survival, and scattered damage roles

You die late in the run

Armor, maximum health, recovery, and the source of damage taken

You survive but do not climb

Enemy clear speed and overlapping attack roles

Attempts vary too much

Card choices and the number of changes between runs

A boss stops progress

Survival at boss entry, single-target damage, and retained wave clearing

Potions run out first

Fight duration and whether Potion, Armor, or maximum health fails first

Change one factor

  1. Select the most common failure across the three baseline runs.
  2. Decide whether it belongs to Skill Cards, equipment, or permanent progression.
  3. Change one factor rather than several systems.
  4. Repeat three runs with the same plan.
  5. Compare the lowest result and end reasons, not only the highest result.

Check league and rewards in the current game screen

The dedicated wiki updated in September 2026 and several player screen reports from July through October agree that Obsidian League begins at 600 points, advances every 100 points, and reaches its final reward tier at League 13 and 1,800 points.

You can continue past 2,000 points, but that does not establish another reward tier. See the PvP league rewards table for the current Orb and Darksteel milestones. Before playing and before the season ends, check:

  • Current points and league name
  • Points needed for the next visible reward
  • Time remaining in the season
  • Whether a reward has already been claimed
  • Starting points after a reset

Check the visible reward chest as well as the points and league name. Progress beyond 1,800 points does not by itself prove that another reward tier exists; keep point progression and the reward cap separate.

Save the season-end state

Time

What to save

Before the end

Points, league, reward tier, and time remaining

Immediately after

Result, reward display, and claim state

After restart

Points, league, and new-season display

Use current screens for starting points and ranking behavior. Do not make a previous season's values universal.

If a season reward does not appear, record the screen before and after the reset, your app version, and player information before contacting support. Do not reinstall the app before confirming that your progress is linked to an account.

Before contacting support

  1. Confirm the league and reward tier shown before the season ended.
  2. Check whether the reward is already marked as claimed.
  3. Close and restart the app with the same account.
  4. Compare the before, after, and restarted screens.
  5. Send the player information, app version, and event time through the support route.

Never send a password or verification code, and do not reinstall before confirming progress linkage.

Avoid these mistakes

  • Looking only for counters to another player's character
  • Rating a build from one highest result
  • Changing equipment, Skill Cards, and permanent progression together
  • Treating 2,000 points as a guaranteed extra reward tier
  • Treating an older season's starting points or rank rules as fixed

Read next

Sources

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