Obsidian Knight: How to Disable Unwanted Skill Cards

Category Skill CardsUpdated
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この記事の結論
Exclude unwanted skill cards before battle while keeping the damage, survival, and encounter roles your build still needs.
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The short answer: exclude redundant roles gradually, not every card you skipped once

Official App Store and Google Play update information describes a feature that removes unwanted skills from in-battle choices and a route to that setting from the pre-battle screen. A current dedicated wiki and independent player reports agree that you first unlock a slot for the relevant rarity in the set-upgrade tree, then select the card from the skill list.

Start with cards whose role is redundant in the current plan instead of excluding a large group at once. Use the current screen for the exact unlock level, Darksteel cost, and number of available slots.

Who should use this feature

  • Unwanted cards repeatedly occupy the selection screen.
  • Cards from unrelated attack types keep interrupting the build.
  • You want to compare repeated runs using the same plan.

If you do not yet understand card triggers and roles, classify them first with the Skill Card selection guide.

Record five details before changing the pool

  1. Device platform and app version.
  2. Cards currently excluded.
  3. Remaining trigger, payoff, survival, and group-coverage roles.
  4. Missing build component across the last three runs.
  5. Test destination and first failure.

If you save a screenshot, keep card names and enabled or disabled states readable together.

Unlock a slot before disabling the card

If the `Disable` button is visible but does nothing, the missing requirement may be in the set-upgrade tree rather than on the card screen.

  1. Open `Inventory`.
  2. Open `Set upgrades`.
  3. Find a Darksteel upgrade that disables a card of the same rarity as your target.
  4. Confirm that its prerequisite nodes and the slot itself are unlocked.
  5. Return to the skill list and select the target card.
  6. Press `Disable` and confirm that it appears in the disabled-card list.

Match the Common, Rare, or Epic rarity to the slot you unlocked. Public sources do not establish one fixed cost or maximum slot count for every current version, so follow the values shown in your game.

Seven steps for narrowing the pool

  1. Open the disabled-card list from the pre-battle screen or skill list.
  2. List cards not selected in the last three runs.
  3. Classify each as trigger, payoff, survival, or group coverage.
  4. Select only cards whose role another available card already covers.
  5. Exclude one card or one role first.
  6. Test three times with the same gear, card plan, and destination.
  7. Record whether the chain completes more often or another role becomes missing.

Start with cards whose role clearly overlaps instead of excluding a large group at once. Removing too many choices can also remove an effect the build still needs.

Cards to keep or review

Card role

Suggested treatment

Directly improves the main attack

Keep

Provides recovery or damage mitigation

Keep until survival is stable

Covers crowd clearing or a strong enemy

Keep when that situation matters

Never selected and duplicates another role

Candidate for exclusion

Check that four roles are not accidentally removed

Role

Question

Trigger

Does a repeatable condition such as Critical, Dodge, or Potion remain?

Payoff

Does the trigger still lead to damage, healing, Stun, or another result?

Survival

Is there a way to prevent or recover from the first collapse?

Enemy-line coverage

Can the plan handle accumulating normal enemies or the back line?

This is not a rule that every build must use all four roles. It checks whether exclusion removed the role needed for the current failure.

Restore cards when the pool becomes too narrow

New problem

Card to reconsider

The run ends early

A removed survival card

Normal enemies accumulate

Group coverage or repeated-trigger support

A trigger remains without payoff

A removed damage or recovery payoff

Choices are narrow but the build never completes

Restore the most recently removed card and retest

Restore one card at a time so the cause remains measurable.

Three-run comparison

Item

Baseline

Run 1

Run 2

Run 3

Excluded cards


Same

Same

Same

Completed trigger chain





First failure





Reached point or clear





If the setting is not visible, record the platform, app version, current progression, `Inventory`, `Set upgrades`, and skill-list screens. Do not fill in an unverified unlock level, fixed Darksteel cost, or card limit.

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