Obsidian Knight Legendary Skill Tree Guide
The short answer: test the Legendary Skill Tree one visible node at a time
The official iOS version 2.4.11 history describes a Legendary Skill Tree that progresses to level 150. The official note does not define its nodes or resources, so record only the effects and prerequisites visible in your current game, then test one node at the same destination.
This source does not establish an identical Android tree or release timing.
Record seven details before upgrading
- Device platform and verifiable store version.
- Current displayed tree level.
- Available branches and prerequisite nodes.
- Visible node name and description.
- Required resource and current balance.
- First failure you intend to improve.
- Test destination and current result.
For screenshots, keep node name, description, prerequisite line, cost, and balance readable. Do not fill an unreadable value from an old guide.
Six steps for selecting one node
- Select one repeated first failure from the last three attempts.
- Limit candidates to nodes currently available.
- Classify each visible effect as damage, survival, single target, group coverage, or resources.
- Check whether that role directly addresses the selected failure.
- Verify total cost including prerequisites, then unlock one node.
- Test three times with the same gear, card plan, and destination.
A long tree can encourage upgrades based only on a displayed number. Give each purchase one reason, such as improving damage against a strong target or stabilizing survival.
Choose a direction from the current problem
Current problem | Direction to inspect first |
|---|---|
Normal enemies remain on screen | Effects connected to the main attack |
You reach a strong enemy but cannot defeat it | Effects that support single-target damage |
Health falls early in a run | Defense or recovery effects |
One setup is used in several modes | Effects that work under multiple conditions |
Results vary between attempts | Stabilize the card plan before upgrading the tree |
This is a decision order, not a fixed node ranking. Match the effect shown in your version to the reason your run is failing.
Compare before and after
Item | Baseline | Run 1 | Run 2 | Run 3 |
|---|---|---|---|---|
Destination | ||||
Gear and card plan | Same | Same | Same | |
First failure | ||||
Reached point or clear | ||||
Decision | Baseline |
If all three attempts are unchanged, use the Power increase checklist to separate gear, Skill Cards, and other permanent systems before spending again.
Delay the upgrade when
- The node description or cost is unreadable.
- You cannot calculate prerequisites from the current screen.
- You have not selected a failure to improve.
- You plan to change gear or card strategy at the same time.
- You are assuming the tree can be reset without current evidence.
The official history confirms that iOS version 2.4.11 describes a level-150 tree. Node names, effects, costs, unlock requirements, branches, and reset behavior remain screen-dependent.