Obsidian Knight Legendary Skill Tree Guide

Category Permanent Upgrades and TreesUpdated
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この記事の結論
Choose long-term Legendary Skill Tree upgrades by connecting each visible effect to the current damage or survival problem.
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The short answer: test the Legendary Skill Tree one visible node at a time

The official iOS version 2.4.11 history describes a Legendary Skill Tree that progresses to level 150. The official note does not define its nodes or resources, so record only the effects and prerequisites visible in your current game, then test one node at the same destination.

This source does not establish an identical Android tree or release timing.

Record seven details before upgrading

  1. Device platform and verifiable store version.
  2. Current displayed tree level.
  3. Available branches and prerequisite nodes.
  4. Visible node name and description.
  5. Required resource and current balance.
  6. First failure you intend to improve.
  7. Test destination and current result.

For screenshots, keep node name, description, prerequisite line, cost, and balance readable. Do not fill an unreadable value from an old guide.

Six steps for selecting one node

  1. Select one repeated first failure from the last three attempts.
  2. Limit candidates to nodes currently available.
  3. Classify each visible effect as damage, survival, single target, group coverage, or resources.
  4. Check whether that role directly addresses the selected failure.
  5. Verify total cost including prerequisites, then unlock one node.
  6. Test three times with the same gear, card plan, and destination.

A long tree can encourage upgrades based only on a displayed number. Give each purchase one reason, such as improving damage against a strong target or stabilizing survival.

Choose a direction from the current problem

Current problem

Direction to inspect first

Normal enemies remain on screen

Effects connected to the main attack

You reach a strong enemy but cannot defeat it

Effects that support single-target damage

Health falls early in a run

Defense or recovery effects

One setup is used in several modes

Effects that work under multiple conditions

Results vary between attempts

Stabilize the card plan before upgrading the tree

This is a decision order, not a fixed node ranking. Match the effect shown in your version to the reason your run is failing.

Compare before and after

Item

Baseline

Run 1

Run 2

Run 3

Destination





Gear and card plan


Same

Same

Same

First failure





Reached point or clear





Decision

Baseline




If all three attempts are unchanged, use the Power increase checklist to separate gear, Skill Cards, and other permanent systems before spending again.

Delay the upgrade when

  • The node description or cost is unreadable.
  • You cannot calculate prerequisites from the current screen.
  • You have not selected a failure to improve.
  • You plan to change gear or card strategy at the same time.
  • You are assuming the tree can be reset without current evidence.

The official history confirms that iOS version 2.4.11 describes a level-150 tree. Node names, effects, costs, unlock requirements, branches, and reset behavior remain screen-dependent.

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