Obsidian Knight Auto Drink Potions Guide
Auto Drink Potions automates Potion use
Auto Drink Potions uses an available Potion automatically, reducing late inputs and missed healing. The current community wiki and multiple player reports describe it as an Artifact sold by the traveling merchant for 800 Rubies.
The exact localized label may differ. Treat the description on your current purchase screen as the primary source.
Where to find it
- Open a campaign map.
- Look for the merchant cart marked with a coin sign.
- Open the Artifact tab.
- Check the Auto Drink Potions description and price.
- Compare it with other permanent unlocks before buying.
The reported entry point is the merchant on the map, not the ordinary equipment shop. If the cart is missing, check another map, your app version, and current progression.
Who benefits most
Situation | Expected improvement | What to verify |
|---|---|---|
You die before tapping a Potion | Fewer late healing inputs | A Potion was used while one remained |
Long farming runs require attention | Fewer manual actions | Which screens still require input |
You use low-HP card chains | More consistent healing timing | The chain still works around healing |
You run out of Potions | Not a direct solution | Review Potion capacity and refill access |
This Artifact does not create extra Potions. When the run ends because the inventory is empty, improve capacity or refill access first.
Compare before spending
Review the last three runs:
- runs that ended while a Potion was still available,
- runs that ended after all Potions were consumed,
- runs lost to damage, time, or weak card chains,
- events where you want fewer manual inputs.
It is a direct match for late inputs. It is a weaker match for Potion scarcity or damage checks.
Verify after purchase
Run | Starting Potions | Automatic use | Potions left | End reason |
|---|---|---|---|---|
1 | ||||
2 | ||||
3 |
Test the same activity three times and avoid changing equipment or the overall card plan at the same time. Do not assume normal-stage behavior applies to Islands that limit Potion use.
If it does not trigger
- Confirm the Artifact is owned and enabled.
- Check the Potion count at the start of the run.
- Check whether the mode limits Potion use.
- Retest the same event on a normal stage.
- Record the app version, device, mode, and Potion count.