Obsidian Knight Auto Drink Potions Guide

Category Artifacts and CapesUpdated
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この記事の結論
Find the Auto Drink Potions Artifact, decide whether it matches your failure, and verify automatic Potion use.
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Auto Drink Potions automates Potion use

Auto Drink Potions uses an available Potion automatically, reducing late inputs and missed healing. The current community wiki and multiple player reports describe it as an Artifact sold by the traveling merchant for 800 Rubies.

The exact localized label may differ. Treat the description on your current purchase screen as the primary source.

Where to find it

  1. Open a campaign map.
  2. Look for the merchant cart marked with a coin sign.
  3. Open the Artifact tab.
  4. Check the Auto Drink Potions description and price.
  5. Compare it with other permanent unlocks before buying.

The reported entry point is the merchant on the map, not the ordinary equipment shop. If the cart is missing, check another map, your app version, and current progression.

Who benefits most

Situation

Expected improvement

What to verify

You die before tapping a Potion

Fewer late healing inputs

A Potion was used while one remained

Long farming runs require attention

Fewer manual actions

Which screens still require input

You use low-HP card chains

More consistent healing timing

The chain still works around healing

You run out of Potions

Not a direct solution

Review Potion capacity and refill access

This Artifact does not create extra Potions. When the run ends because the inventory is empty, improve capacity or refill access first.

Compare before spending

Review the last three runs:

  • runs that ended while a Potion was still available,
  • runs that ended after all Potions were consumed,
  • runs lost to damage, time, or weak card chains,
  • events where you want fewer manual inputs.

It is a direct match for late inputs. It is a weaker match for Potion scarcity or damage checks.

Verify after purchase

Run

Starting Potions

Automatic use

Potions left

End reason

1





2





3





Test the same activity three times and avoid changing equipment or the overall card plan at the same time. Do not assume normal-stage behavior applies to Islands that limit Potion use.

If it does not trigger

  1. Confirm the Artifact is owned and enabled.
  2. Check the Potion count at the start of the run.
  3. Check whether the mode limits Potion use.
  4. Retest the same event on a normal stage.
  5. Record the app version, device, mode, and Potion count.

Read next

Sources

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