Obsidian Knight 65 Islands Progress Log and Failure Guide

Category Acts and IslandsUpdated
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この記事の結論
Track the 65 islands and 290 levels with a three-layer progress log, six failure symptoms, and one-change three-run comparisons.
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Track the 65 Islands in three layers

Official store update notes describe Island Explorer as 65 islands and 290 levels. They do not establish that every island has the same number of levels, and they do not provide a complete official table of island names, unlock conditions, or rewards.

Use one record with three layers instead:

  1. Location: island, level, and any rule shown on screen
  2. Failure: early defeat, enemy buildup, strong-enemy wall, timeout, or an unstable build
  3. Permanent system checked: Weapon Magic, Legendary Skill Tree, Skill Cards, or Mining Shards

Use the Act and island guide index when you need to choose an article from your current symptom. This page explains how to record and compare retries at the same location.

Record these details before a retry

Results can change with the app version and the cards offered during a run. Record the following before retrying:

Record

What to write

App version

The number shown by the store or settings screen

Location

The island name and level exactly as displayed

Special rule

Copy the Challenge name or description; write “not shown” when absent

Starting state

Visible HP, Armor, Potion, or other relevant values

Build core

The trigger you want to establish and the effect that should follow it

End point

Opening, mid-run, strong enemy, boss, or timeout

Do not fill in hidden unlock conditions or enemy properties by guessing. Recording the exact screen text also makes the comparison usable after an update.

Classify the first failure

Symptom

Check first

Read next

Normal enemies keep accumulating

Add a repeatable way to hit groups or the rear line, not only direct damage

Choosing Skill Cards

You die near the opening

Establish a survival trigger and recovery before adding more damage

Potion build

A strong enemy or boss stops the run

Maintain single-target pressure and survival at the same time

Boss combat basics

The run times out

Check for excess defense and add damage that triggers repeatedly

Failed-run diagnosis

The build changes every run

Reduce the number of required cards and disable cards you do not use

Disable Skill Cards

A new system is not visible

Check the app version, current progress, and exact unlock text on screen

Latest update index

Read what auto-battle lets you control before using advice that assumes manual movement or target selection.

Permanent systems tied to Island Explorer

The official Island Explorer description also identifies these systems:

System

Officially supported scope

Not asserted here

Weapon Magic

Five branches: Fire, Ice, Lightning, Blood, and Nature

Every node effect, cost, or universal upgrade order

Legendary Skill Tree

Progression up to level 150

Individual nodes, unlock conditions, or total cost

Skill Cards

Enhanced card selection

Unverified names, card numbers, or multipliers

Mining / Shards

Shards obtained through Mining

Color rates, required attempts, or treating Shards as Darksteel

Keep these systems separate with the five Weapon Magic branches, Legendary Skill Tree, and Shards versus Darksteel guides.

Compare three runs with one change

Use the same island and level, and change only one item per comparison.

Run

Change

Compare

1

Keep the current setup

The first failure point and symptom

2

Change one card or permanent upgrade that addresses that symptom

Whether the end point moves forward

3

Repeat the second-run plan

Whether the improvement is reproducible

Use this compact progress log:

```text Version: Island / level: Rule shown on screen: First failure: One change: End point: Keep for the next run: ```

Add level-specific facts only after verification

This guide does not assert the names and order of all 65 islands, the level distribution, unlock levels, Challenge reset rules, Crystal use, enemies, bosses, rewards, or a fixed required level or Power. Add those details to level-specific guides only after they are visible in the game or confirmed by independent public sources.

For broader Act routes, continue to Act 1 completion, Act 2 progression, or Act 3 progression.

Sources

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