Obsidian Knight Set Upgrade Trees and Darksteel

Category Armor and SetsUpdated
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この記事の結論
Choose set-tree upgrades by the current failure, prerequisite route, total displayed Darksteel, Armor or Weapon branch, and a three-run test.
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Official update history confirms equipment-set upgrade trees and the related Darksteel currency. Public discussions disagree on whether HP, Armor, Damage, Skill Card control, or a Weapon branch should come first.

Instead of a fixed ranking, compare the current failure, prerequisite nodes, total displayed Darksteel, and one metric to measure after upgrading.

The short answer: choose one symptom and one node

  1. Retry the same mode three times and record the first failure.
  2. Find a visible tree effect related to that symptom.
  3. Count prerequisite nodes and displayed Darksteel to reach it.
  4. Compare the total route cost with another candidate.
  5. Unlock one item and test the same conditions three times.

Upgrading several trees together hides which change improved the run.

Save these screens before upgrading

Screen

Record

Why

Equipment

Active set and loadout

Avoid upgrading a disconnected target

Full set tree

Branches, locks, and owned nodes

Confirm the prerequisite route

Candidate node

Effect text and Darksteel cost

Avoid outdated values from older guides

Darksteel balance

Balance before purchase

Verify the actual cost

Run result

Stage, HP, Potions, or time

Measure the next test

If names or positions differ, follow the current game display.

Narrow candidates from the failure

First failure

Display to inspect

Metric to compare

Early death

Max HP, Armor, Damage Mitigation, or another survival label

First failure point, HP, Potions remaining

Potion depletion

Max HP, Potions, or recovery-related text

Point where the final Potion is used

Time limit

Min/Max Damage or another attack label

Clear time for the same section

Boss wall

Separate insufficient damage from insufficient survival

HP on arrival and boss-fight duration

Card chain rarely forms

Skill Control or card-disable text

Chain completion across three runs

Power rises but the run does not improve

Recheck equipment, cards, and the failure

Stop spending and separate the cause

Google Play update notes also mention increases to Armor, Max HP, and Potions. Do not rely on old article values; read the current node text.

Compare the full prerequisite route

Do not compare only the final node's price. Include everything required to reach it.

Candidate

Goal

Prerequisite nodes

Displayed total Darksteel

Post-upgrade metric

A

Reduce early deaths

Record

Record

First failure point

B

Reduce time-limit failures

Record

Record

Section clear time

C

Stabilize a card chain

Record

Record

Completions in three runs

For the same goal, test a route with fewer prerequisites and a measurable result first. If prerequisite nodes also solve the current problem, record that value separately.

When considering Skill Card control

Official stores describe a feature that removes unwanted Skill Cards from the fight pool. If the current set tree displays a related unlock, use this process:

  1. Record cards not selected in the last three runs.
  2. Define the main trigger and connected payoff.
  3. Confirm that a removal candidate is not required by that chain.
  4. Check the displayed rarity or unlock condition.
  5. After unlocking, compare chain completion across three runs.

This guide does not fix the number of removable cards, eligible rarities, or Darksteel cost. See Disable unwanted Skill Cards.

Armor branches versus Weapon branches

Public discussions from September and October 2026 contain several competing routes: finish Armor branches first, unlock one Weapon branch first, or follow the Shard colors already owned. There is no verified universal order.

Use these conditions:

  • For early death or Potion depletion, compare survival-related display text.
  • For a time limit with stable survival, compare attack-related display text.
  • If a Weapon effect cannot be explained from the screen, do not commit Darksteel yet.
  • Owning colored Shards does not establish priority without a known target and trigger.
  • Do not upgrade an unused set or branch only because it may become useful later.

The Weapon Magic tree guide covers the five official element names and the screen-comparison boundary.

When Darksteel is limited

Official information identifies Daily runs, Endless Dungeon, and Hunt as Darksteel routes. Do not assume fixed payouts or one best route. Record three attempts.

Route

Completed

Time

Darksteel change

Other useful rewards

Daily run

Record

Record

Record

Record

Endless Dungeon

Record

Record

Record

Record

Hunt

Record

Record

Record

Record

Prefer a route you can complete consistently and that also supplies a resource currently needed. See Darksteel farming.

Compare three runs after upgrading

  1. Keep the same equipment, mode, and difficulty.
  2. Do not change another set node or Skill Card at the same time.
  3. Record the same metric in all three runs.
  4. If it improves, compare the next candidate in the same role.
  5. If it does not, diagnose the failure before buying another node.

A larger Power display is not enough; compare the first failure point or clear time.

Values this guide does not fix

  • Node names, positions, Darksteel costs, and total cost
  • Maximum rank or full-tree completion cost
  • One HP, Armor, or Damage priority order
  • One universal Armor-versus-Weapon route
  • Colored Shard rates and requirements
  • Fixed Skill Card removal count and eligible rarity
  • Daily, Endless, and Hunt payouts or reset times

Use the current game display for these values.

Read next

Sources

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