Obsidian Knight Dungeon Guide

Category DungeonsUpdated
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この記事の結論
Check Dungeon objectives, entry conditions, remaining attempts, and rewards before choosing between Dungeons, The Hunt, and Endless Dungeon.
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Choose a Dungeon by its objective

Official iOS update histories introduce Dungeons, The Hunt, Fortifications, and Endless Dungeon. Darksteel is also listed among Endless Dungeon rewards. Check the objective and visible reward before choosing a mode.

Dungeon is not one fixed route. Read the objective, difficulty, remaining attempts, and rewards shown at the entrance, then choose the activity that matches the progression or resource you need.

Choose an entrance by objective

Objective

Check first

Decision

Progress Ruins of Mourn

Difficulty and current floor

Whether to continue Normal, Fever Dream, or Nightmare

Check Darksteel access

Endless Dungeon reward display

Whether Darksteel appears on the current screen

Progress Hunt targets

The Hunt list

Current stage and next target

Review permanent upgrades

Fortifications

Whether a branch relates to the current failure

Treat The Hunt and Fortifications as related systems introduced alongside Dungeons, not as interchangeable Dungeon entrances.

Before entering

  1. Identify the available Dungeon name.
  2. Read its entry conditions and remaining attempts.
  3. Check the displayed rewards.
  4. Separate a Dungeon setup from the normal story setup when the goals differ.
  5. After the run, record both the reward and the reason the attempt ended.

Record six items before entering

  1. Selected Dungeon name and difficulty
  2. Current floor or progression point
  3. Visible conditions and remaining attempts
  4. Displayed rewards
  5. Equipment and main Skill Cards
  6. Starting balance of Darksteel or another resource being compared

A screenshot helps identify a wrong difficulty, a misread reward, or the exact balance change after the run.

When to use Endless Dungeon

If you are improving an equipment set, check whether Darksteel is shown as a reward. Record gains under the same difficulty and conditions before comparing efficiency. Do not rely on a fixed reward amount from an older version.

Three-run comparison

Run

End point

End reason

Darksteel or other gain

Change

1




Baseline build

2




One change only

3




Repeat the same change

Do not turn one unusually good run into a fixed efficiency claim. Check whether the result repeats under the same conditions.

Ruins of Mourn structure

Ruins of Mourn has separate Normal, Fever Dream, and Nightmare paths for floors 1 through 15. All three paths join one shared Endless route at floor 16. If the displayed floor changes after switching difficulty, check the selected entrance first. See the Ruins of Mourn guide for depth progression and Pickaxe tracking.

Avoid mixing floor routes

  1. Read the selected difficulty name.
  2. Treat floors 1 through 15 as that difficulty's separate route.
  3. At floor 16 and beyond, confirm that the shared Endless route is displayed.
  4. Capture the entrance and floor again after switching difficulty.
  5. Use current screens for Pickaxe and reward values instead of an older guide.

If progress stops

When normal enemies remain on screen, focus the main attack. When a long fight ends in defeat, review survival. If a Dungeon shows a specific rule or modifier, adapt the build to that description instead of assuming normal-stage priorities apply unchanged.

Symptom

Check first

One change to test

Normal enemies remain

Whether damage is split across unrelated effects

Pair one source with its follow-up effect

Long fights end in defeat

Whether Potion, HP, or Armor failed first

Add one survival component

The boss stops progress

Survival and damage at boss entry

Preserve wave clearing while testing single-target damage

Card choices are unstable

Whether unwanted cards remain enabled

Review disabled cards one at a time

Reward differs from expectation

Difficulty, entrance, and reward display

Compare the entry and result screenshots

Build decisions should account for the game's automatic combat. Do not copy competitor instructions that assume manual movement, dodge timing, or target selection.

Record the result

  1. Record the final floor and end reason.
  2. Capture the reward screen.
  3. Compare the resource balance.
  4. Choose only one next change.
  5. Retry the same entrance and difficulty.

If the entrance or difficulty changes, keep it in a separate comparison row.

Read next

Sources

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