How to Choose Among Eight Base-Game Weapons

Category Builds & StrategyUpdated
SPONSORED

How to choose among eight base-game weapons

The most useful weapon is the one that fixes the way a run is failing. A weapon that targets the nearest enemy, one that circles the character, and one that fires in the facing direction can demand different movement during the same run.

This guide covers eight base-game weapon lines in normal solo play. It compares verified attack behavior and evolution pairs instead of declaring one universal damage tier list.

Eight base weapons compared

Weapon

Verified attack behavior

Passive item

Evolution

Consider it when you want to...

Magic Wand

Targets the nearest enemy

Empty Tome

Holy Wand

Reduce manual aiming and answer nearby threats

King Bible

Orbits the character

Spellbinder

Unholy Vespers

Form an attacking ring around the character

Lightning Ring

Strikes random enemies

Duplicator

Thunder Loop

Reach enemies without matching the attack to movement

Santa Water

Creates a damaging area where the bottle lands

Attractorb

La Borra

Move around the damage areas it creates

Runetracer

Pierces enemies and bounces off terrain

Armor

NO FUTURE

Use walls and corridors for reflected projectiles

Axe

Travels in an arc

Candelabrador

Death Spiral

Work with an arcing attack path above the character

Knife

Fires in the direction the character faces

Bracer

Thousand Edge

Concentrate attacks along the direction of travel

Whip

Attacks horizontally

Hollow Heart

Bloody Tear

Reach enemies to the left and right

The final column is editorial guidance inferred from the verified attack behavior. It is not a universal damage ranking. Character bonuses, stage layout, other weapons, and player movement can change the result.

When you want less aiming

Magic Wand targets the nearest enemy, King Bible circles the character, and Lightning Ring strikes random enemies. These weapons do not require the player to point every attack manually.

Automatic attacks do not guarantee control over one chosen target. If the goal is to cut a path in a specific direction, Knife can express that intention more directly.

When you want to shape where damage happens

Santa Water creates a damaging area at its landing point. Watch those areas and move around them instead of treating every part of the screen as equally protected.

Runetracer pierces enemies and reflects from terrain. Compare it in open space and in a wall-heavy corridor. Axe follows an arc, so its reach differs from a horizontal attack.

When you want to attack along the route

Knife fires in the direction the character faces. Align movement and facing to place more attacks along the route you want to open.

Whip attacks horizontally. It is not a verified all-direction attack, so account for enemies approaching from above or below.

Shared evolution check for these eight pairs

For the eight pairs in this table, raise the base weapon to level 8, hold the matching passive item at level 1 or higher, and open a chest that can produce an evolution.

Not every chest is guaranteed to evolve a weapon. On many early normal stages, a chest from a boss that appears at or after 10 minutes is the practical starting point, but stage-specific exceptions exist.

A practical selection order

  1. Try Magic Wand or King Bible when nearby enemies overwhelm the character.
  2. Try Knife when the run needs a path opened in the direction of travel.
  3. Try Santa Water when you want damage areas at its landing points.
  4. Try Runetracer when walls and corridors can support reflected shots.
  5. Reserve the matching passive slot before committing to an evolution.

Keep the character and stage the same, then change one weapon at a time. That comparison is more useful than treating a fixed online tier list as a rule for every run.

Read next

Sources

SPONSORED

💬 コメント・質問

まだコメントはありません。疑問点や感想をお気軽にどうぞ。

質問・コメントを書く
0/1000文字 • 確認後に公開

Send feedback

/en/games/vampire-survivors/vs-build/vs-weapon-tier-list-2025